Source: http://en.wikipedia.org/wiki/You_(Time_Person_of_the_Year)+
http://content.time.com/time/magazine/article/0,9171,1570810,00.html
Source: http://www.kiva.org/lend/333427
Intercontinental Ballistic Microfinance from Kiva on Vimeo.
Source: http://vimeo.com/28413747
Source: http://www.innocentive.com/
Source: http://www.crowdspring.com/
Source: http://www.mshape.com/
Source: http://www.openideo.com/
Software is just the beginning … open source is doing for mass innovation what the assembly line did for mass production. Get ready for the era when collaboration replaces the corporation.
Source: Goetz, T. (2003, November). Open Source Everywhere. Wired, 11(11). Retrieved from http://www.wired.com/wired/archive/11.11/opensource.html
Source: http://en.wikipedia.org/wiki/Free_Beer+
http://en.wikipedia.org/wiki/OpenCola_(drink)
Source: http://freedomdefined.org/OSHW
Source: http://oshwlogo.com/
A (software) project published with a license that facilitates its access + modifying + sharing in a collaborative way.
A (software) project developed collaboratively by a community, based not on hierarchy but on reputation.
A design a project published with a license that facilitates its sharing and that can be “compiled” or “manufactured” locally.
Open Design refers to every kind of design projects that can be shared in a digital format over a network.
Source: http://design.okfn.org/
Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition
Source: Sawhney, N. (2003). Cooperative innovation in the commons: rethinking distributed collaboration and intellectual property for sustainable design innovation. Massachusetts Institute of Technology. Retrieved from http://dspace.mit.edu/handle/1721.1/61861
Source: http://www.ronen-kadushin.com/index.php/open-design/
Source: http://reprap.org/
Source: http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&item_id=Gentium
Source: http://www.openwear.org/
Source: Kovidvisith, K. (2007). Open source building alliance ecology : the Internet framework for consumer driven participative design (Thesis). Massachusetts Institute of Technology. Retrieved from http://dspace.mit.edu/handle/1721.1/39313
Source: http://www.wikihouse.cc/
Source: http://opendesigncontest.org/
Source: http://www.domusweb.it/en/news/2012/04/11/autoprogettazione-2-0-on-display.html
Source: http://buglabs.net/
Source: http://openxcplatform.com/
Source: http://www.openp2pdesign.org/2013/open-design/first-global-company-to-embrace-open-design/
Source: http://opendesignnow.org/
Source: http://www.droog.com/news/category/design-for-download-2/
Source: http://www.instructables.com/community/Instructables-Joins-Autodesk/
Source: http://www.123dapp.com/create
Source: https://github.com/openp2pdesign/Open-Design-Exhibition
Source: http://www.sketchchair.cc/
Open Source Sea Chair from Studio Swine on Vimeo.
Source: http://sourceforge.net/
code_swarm - Python from Michael Ogawa on Vimeo.
A collaborative distributed system of design & manufacturing based on:
A system of agents that:
Source: http://www.getaround.com/
Source: https://www.airbnb.com/
Source: Botsman, R., & Rogers, R. (2010). What’s Mine Is Yours: The Rise of Collaborative Consumption. HarperCollins e-books.
Source: Gansky, L. (2010). The Mesh: Why the Future of Business Is Sharing (Reprint edition.). Portfolio.
Source: http://meshing.it/companies
Source: http://ouishare.net/
Source: http://ouisharefest.com/
HCD asserts as a basic tenet that technology adapts to the person. In ACD, we admit that much of human behavior can be thought of as an adaptation to the powers and limitations of technology.[...] People do adapt to technology. It changes social and family structure. It changes our lives. Activity-Centered Design not only understands this, but might very well exploit it.
Source: Norman, D. A. (2005). Human-centered design considered harmful. interactions, 12(4), 14–19. doi:10.1145/1070960.1070976 Retrieved from http://www.jnd.org/dn.mss/human-centered_desig.html
Source: Gay, G., & Hembrooke, H. (2004). Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems. The MIT Press.
Source: Kaptelinin, V., & Nardi, B. A. (2009). Acting with Technology: Activity Theory and Interaction Design. The MIT Press.
Source: Engestrom, Y. (1987). Learning by expanding: An activity-theoretical approach to developmental research. Orienta-Konsultit Oy.
Source: Engestrom, Y. (1987). Learning by expanding: An activity-theoretical approach to developmental research. Orienta-Konsultit Oy.
Source: Engestrom, Y. (1987). Learning by expanding: An activity-theoretical approach to developmental research. Orienta-Konsultit Oy.
Source: http://openmetadesign.org/
Source: http://openmetadesign.org/
Source: http://youtu.be/RB7X6uti-_0 - http://www.qatarfakes.com/
Source: http://www.dezeen.com/2013/01/02/zaha-hadid-building-pirated-in-china/
DRM CHAIR from Thibault Brevet on Vimeo.
Source: http://www.wired.co.uk/news/archive/2013-03/03/drm-chair
Source: https://torrentfreak.com/3d-printer-drm-patent-to-stop-people-downloading-a-car-121012/
Source: http://www.sculpteo.com/en/app/
Source: http://living.corriere.it/catalogo/prodotti/Campeggi/Santapouf.shtml
Source: http://twitpic.com/7t9879
Source: http://www.refinedhype.com/hyped/entry/adidas-beachstar-sandal
Source: http://www.adidas.fi/Men%27s-Duramo-Clog-Slides/G62583_640,fi_FI,pd.html
Copyright essentially attaches to every original creative work that is fixed in a tangible medium. This includes most things that are written, drawn, or designed. However, the copyright only protects the actual writing, drawing, or design itself, not the idea that it expresses.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Works in the public domain are those whose intellectual property rights have expired, have been forfeited, or are inapplicable. [...] The term is not normally applied to situations where the creator of a work retains residual rights, in which case use of the work is referred to as "under license" or "with permission". [...] Copyrighted works may not be used for derivative works without permission from the copyright owner, while public domain works can be freely used for derivative works without permission.
Patent protection is not granted automatically. An inventor must apply for a patent on her invention at the Patent and Trademark Offce (PTO). The invention must be new, useful, and non-obvious. In making the application, the inventor must disclose information that would allow others to practice the invention. Finally, patent protection is significantly shorter in duration than copyright protection.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Once an object has been patented, all copies, regardless of the copier’s knowledge of the patent, infringe upon that patent. Simply stated, if you are using a 3D printer to reproduce a patented object, you are infringing on the patent.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
When a child in Seattle writes an ode to his pet dog, that work is protected by copyright. If, two years later, another child in Atlanta writes an identical ode to her pet dog (unaware of the frst ode), the second work is also protected by copyright. This is possible because copyright allows for independent creation, even if the same work was independently created twice (or even more than twice). While a work must be original in order to receive copyright protection, the work does not need to be unique in the world.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
However, and relevantly for reproducing 3D objects, patent law does have a novelty requirement. Patent law does not allow for parallel creation. Once an invention is patented every unauthorized reproduction of that invention is an infringement, whether the reproducer is aware of the original invention or not.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Source: http://www.wired.com/gadgetlab/2012/08/s-korea-court-rules-damages/
Trademark developed as a way to protect consumers, giving them confdence that a product marked with a manufacturer’s symbol was actually made and backed by that manufacturer. As a result, trademark is not designed to protect intellectual property per se. Intellectual property protection is instead a side effect of needing to protect the integrity of the mark.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Because trademark protection is specifcally geared towards preventing consumer confusion in the marketplace, trademark infringement is described in terms of “use in commerce.” Unlike patent or copyright, it is not copying a trademark that creates a trademark violation. Instead, it is using that trademark in commerce (thus potentially confusing a consumer as to the origin of the product) that results in a violation.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
A trademark may be designated by the following symbols:
- ™ (the "trademark symbol", which is the letters "TM", for an unregistered trademark, a mark used to promote or brand goods)
- ℠ (which is the letters "SM" in superscript, for an unregistered service mark, a mark used to promote or brand services)
- ® (the letter "R" surrounded by a circle, for a registered trademark)
Source: http://arduino.cc/en/Trademark/HomePage?from=Main.Trademark
Trademark protection can extend beyond a logo affxed to a product to include the design of the product itself. However, in order to extend protection to product design, courts have required that trade dress acquire a distinct association with a specifc manufacturer. Acquiring this type of distinctiveness takes time, and must be proven by survey results or some other proof of association in the eyes of the general public. As a result most product designs, even unique designs intended “to render the product more useful or more appealing,” will not be protected as trade dress.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Source: http://www.voga.com/still-legal/
The main beneft of product licensing is that you do not have all of the risk and headaches that necessarily come with running your own business. It is quite true that you could make a lot more money if you sold your own idea (if you did not screw things up at any number of places along the way).
Young designers often gasp when hearing that a good royalty rate might be 5% of wholesale cost (around 2% of retail price)—"but it is MY idea!" Seasoned designers understand that a designed product (not to mention one that is not engineered, sourced, and fully developed and tested) is but a small part of the business equation.
Source: http://www.core77.com/blog/columns/product_licensing_in_an_era_of_open_innovation_22953.asp
Source: http://creativecommons.org/
The MIT License is a free software license originating at the Massachusetts Institute of Technology (MIT). It is a permissive free software license, meaning that it permits reuse within proprietary software provided all copies of the licensed software include a copy of the MIT License terms. Such proprietary software retains its proprietary nature even though it incorporates software under the MIT License. The license is also GPL-compatible, meaning that the GPL permits combination and redistribution with software that uses the MIT License.
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the redistribution of covered software. [...] The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised and its descendants are more properly termed modified BSD licenses. [...] The BSD License allows proprietary use and allows the software released under the license to be incorporated into proprietary products. Works based on the material may be released under a proprietary license as closed source software.
Two variants of the license, the New BSD License/Modified BSD License (3-clause), and the Simplified BSD License/FreeBSD License (2-clause) have been verified as GPL-compatible free software licenses by the Free Software Foundation, and have been vetted as open source licenses by the Open Source Initiative, while the original, 4-clause license has not been accepted as an open source license and, although the original is considered to be a free software license by the FSF, the FSF does not consider it to be compatible with the GPL due to the advertising clause.
The GNU General Public License (GNU GPL or GPL) is the most widely used free software license, which guarantees end users (individuals, organizations, companies) the freedoms to use, study, share (copy), and modify the software. Software that ensures that these rights are retained is called free software. The license was originally written by Richard Stallman of the Free Software Foundation (FSF) for the GNU project.
The GPL grants the recipients of a computer program the rights of the Free Software Definition and uses copyleft to ensure the freedoms are preserved whenever the work is distributed, even when the work is changed or added to. The GPL is a copyleft license, which means that derived works can only be distributed under the same license terms. This is in distinction to permissive free software licenses, of which the BSD licenses are the standard examples. GPL was the first copyleft license for general use.
The GNU Lesser General Public License or LGPL (formerly the GNU Library General Public License) is a free software license published by the Free Software Foundation (FSF). The LGPL allows developers and companies to use and integrate LGPL software into their own (even proprietary) software without being required (by the terms of a strong copyleft) to release the source code of their own software-parts. Merely the LGPL software-parts need to be modifiable by end-users (via source code availability): therefore, in the case of proprietary software, the LGPL-parts are usually used in the form of a shared library (e.g. DLL), so that there is a clear separation between the proprietary parts and open source LGPL parts.
Both versions of the AGPL were designed to close a perceived application service provider "loophole" (the "ASP loophole") in the ordinary GPL, where, by using but not distributing the software, the copyleft provisions are not triggered. Each version differs from the version of the GNU GPL on which it is based in having an additional provision addressing use of software over a computer network. The additional provision requires that the complete source code be made available to any network user of the AGPL-licensed work, typically a Web application. The Free Software Foundation has recommended that the GNU AGPLv3 be considered for any software that will commonly be run over a network.
Source: http://en.wikipedia.org/wiki/Affero_General_Public_License
Source: http://www.tapr.org/ohl.html
Source: Margoni, T. (2013). Not for Designers: On the Inadequacies of EU Design Law and How to Fix It (SSRN Scholarly Paper No. ID 2361682). Rochester, NY: Social Science Research Network. Retrieved from http://papers.ssrn.com/abstract=2361682
Everything is a Remix Part 1 from Kirby Ferguson on Vimeo.
Source: http://vimeo.com/14912890
Everything is a Remix Part 2 from Kirby Ferguson on Vimeo.
Source: http://vimeo.com/19447662
Everything is a Remix Part 3 from Kirby Ferguson on Vimeo.
Source: http://vimeo.com/25380454
Everything is a Remix Part 4 from Kirby Ferguson on Vimeo.
Source: http://vimeo.com/36881035
Source: Lessig, L. (2004). Free Culture: The Nature and Future of Creativity. Penguin Books. Retrieved from http://www.free-culture.cc/
Source: Lessig, L. (2002). The Future of Ideas: The Fate of the Commons in a Connected World (Vintage). Vintage. Retrieved from http://www.the-future-of-ideas.com/download/
Source: Aigrain, P. (2012). Sharing: culture and the economy in the internet age. Amsterdam: Amsterdam Univ. Press. Retrieved from http://www.sharing-thebook.com/content/download
Massimo Menichinelli / info@openp2pdesign.org / @openp2pdesign
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
Massimo Menichinelli 2014-2015
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